

(Seems to hit things like the raft rides the most with people, but coasters get slammed by it as well).įor more idiot baby customer AI, See also: Customers ignoring monorails and other transportation because "Monorail looks to gentle for me". Ride tests statistics where your cars will flow smoothly are rendered useless, by customers taking their sweet time to only ever board/exit rides one group at a time. Because customers will flip the **** out over literally any variance caused by the precense of actual customers on the ride. MORE IMPORTANT than fear/nausea though? so much as a single second of extra time compared to the coaster test. Rather than the fact we might as well consider "High", let alone very high, to not exist even if you skew your customer base to be primarily teenagers.

Just not for the reasons those people think.īecause while it is expected the majority of "Looks to intense for me!" are from family groups not allowed to ride it anyways due to their children, that would not explain ahow many players are getting coasters with basically NOBODY riding them with ratings of merely low 6-7 range.ĭespite the vast majority of your customer base even allowed to ride a coaster being rather hardcore accodring to their listed statistics, even are merely medium. Considering how many threads like this you see where people will chime in that "LOL! You have 5 fear/nausea! That's way too high for anybody to ride ever!". It seems these statistics are generally missleading. As well, it's generall family groups with many children with Low/Lowest, and those are not allowed to ride the majority of roller coasters anyways.

Now, the possibly tolerances seem quite high for Medium. Very low 1.7 - 2.8 (Not a typo, higher base preference) The numbers can vary, and you can only see the numbers as a pop up tooltip from mousing over the worse "low" "high" etc on their listed tolerances. Here are some numbers I noted from a few minutes glancing at random customer groups.
