

Change ColorsĪdjusts the opacity and hues of tiles. The type of object that causes an effect can be designated as either Player Group (playable characters and allies) or Enemy Group (enemies). Set Simple Effects for TileĮffects can be set to occur when objects make contact with the wall detection of a tile, or land on top of a tile. * When areas such as the preview area and editing area are set to display wall detection, it will be displayed in the form of red lines. When one of the four sides of the tile is set to have this detection, objects will be unable to pass through it from that side.

Wall detection indicates whether or not a tile can be passed through. You also can select multiple tiles by dragging, and set them all up at once. Please switch between the "Basic Settings", "Animation", and "Gimmick Settings" tabs. When a tile is selected from a tileset, a detailed settings entry will display to the right, where various settings can be set up. Getting Started What Is Pixel Game Maker MV? Features of This Software How to Start Making A Game The Basics of Game Creation How to Play A Finished Game Basics of Editing Screen Views and Basic Controls About The Menu Bar Settings Menu Scenes What Is A Scene? Scene Screen Adding Scenes Placing Tiles Placing Other Parts Changing Settings for Placed Parts Tiles What Is A Tile? Detailed Settings for Tiles Animations What are animations? Adding Animations Motion: Screen Views Motion: Setup Process Effects Animation Particle Animations Objects What are objects? Object Screen Action Programs Detailed Object Settings Other Settings Resources What are resources? Add resource Text Tag Functions Transitions What are Transitions? Screen Flow Portal Transfer Plug-ins What are Plug-ins? Documents Resources and Data Plug-Ins About SpriteStudio data Other Terms of Service Trademarks and Registered Trademarks Staff Credits User Support TilesDetailed Settings for Tiles
